VTK笔记——医学图像的切片提取(vtkImageReslice)

医学图像的浏览和内部分析是很常见也很重要的功能,我们不仅可以从矢状面、冠状面和轴状面这样的切面去看,还可以从任意切面去看。在VTK术语中,切面(切片)就是图像数据。

vtkImageReslice

vtkImageReslice,功能非常强大,有“瑞士军刀”的美誉。它不仅可以提取切片,还有图像旋转,翻转,重采样,变形等功能,并且效率还很高。这里只用到它的提取功能。
切片提取
切片提取的关键是要给出ResliceAxes,实际上,它是一个4X4的矩阵。我们可以这样来理解:把这个矩阵看作是新坐标系在原坐标下的坐标表示,一个齐次坐标系。前三列分别表示新坐标系下x、y、z的向量坐标,第四列表示新坐标系下原点的坐标。例如:
0, 0, -1, 6
1, 0, 0, 0
0, -1, 0, 0
0, 0, 0, 1
这个矩阵表示了在新坐标系下,x方向向量为(0, 1, 0),y方向向量为(0, 0, -1),z方向向量为(-1, 0, 0)和原点坐标为(6, 0, 0)矩阵。需要注意到是x, y, z三个向量要符合右手法则。
下面两种写法,作用一样:
写法一:

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auto resliceAxes = vtkSmartPointer<vtkMatrix4x4>::New();
auto ImageReslice = vtkSmartPointer<vtkImageReslice>::New();
ImageReslice->SetResliceAxes(resliceAxes);

写法二:

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double x[3] = { 1, 0, 0 };
double y[3] = { 0, 1, 0 };
double z[3] = { 0, 0, 1 };
double origin[3] = { 1, 0, 0 };
ImageReslice->SetResliceAxesDirectionCosines(x, y, z);
ImageReslice->SetResliceAxesOrigin(origin);

脑部CT图像
在这里插入图片描述

ResliceImage.cxx

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#include "vtkSmartPointer.h"
#include "vtkMatrix4x4.h"
#include "vtkDICOMImageReader.h"
#include "vtkImageData.h"
#include "vtkImageReslice.h"
#include "vtkLookupTable.h"
#include "vtkImageMapToColors.h"
#include "vtkImageActor.h"
#include "vtkImageMapper3D.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkInteractorStyleImage.h"
#include "vtkCommand.h"

class vtkImageInteractionCallback : public vtkCommand
{
public:
static vtkImageInteractionCallback* New()
{
return new vtkImageInteractionCallback;
}
vtkImageInteractionCallback()
{
this->Slicing = 0;
this->ImageReslice = nullptr;
this->Interactor = nullptr;
}

void SetImageReslice(vtkImageReslice* reslice)
{
this->ImageReslice = reslice;
}

void SetMapToColors(vtkImageMapToColors* colors)
{
this->MapToColors = colors;
}

void SetInteractor(vtkRenderWindowInteractor* interactor)
{
this->Interactor = interactor;
}

void SetRenderWindow(vtkRenderWindow* window)
{
this->RenderWindow = window;
}

void Execute(vtkObject* caller, unsigned long eventId, void* callData) override
{
int lastPos[2], curPos[2];
this->Interactor->GetLastEventPosition(lastPos);
this->Interactor->GetEventPosition(curPos);

if (eventId == vtkCommand::LeftButtonPressEvent)
{
this->Slicing = 1;
}
else if (eventId == vtkCommand::LeftButtonReleaseEvent)
{
this->Slicing = 0;
}
else if (eventId == vtkCommand::MouseMoveEvent)
{
if (this->Slicing)
{
int deltaY = lastPos[1] - curPos[1];
this->ImageReslice->Update();
double spacing = this->ImageReslice->GetOutput()->GetSpacing()[2];
vtkMatrix4x4* matrix = this->ImageReslice->GetResliceAxes();
double point[4], center[4];
point[0] = 0.0;
point[1] = 0.0;
point[2] = spacing * deltaY;
point[3] = 1.0;

matrix->MultiplyPoint(point, center);
matrix->SetElement(0, 3, center[0]);
matrix->SetElement(1, 3, center[1]);
matrix->SetElement(2, 3, center[2]);

this->MapToColors->Update();
this->OutputImageData = this->MapToColors->GetOutput();

this->Interactor->Render();
}
else
{
vtkInteractorStyle* style = vtkInteractorStyle::SafeDownCast(
this->Interactor->GetInteractorStyle());
if (style)
style->OnMouseMove();
}
}
}

private:
int Slicing;
vtkImageReslice* ImageReslice;
vtkImageMapToColors* MapToColors;
vtkRenderWindowInteractor* Interactor;
vtkRenderWindow* RenderWindow;
vtkImageData* OutputImageData;
};

int main(int argc, char* argv[])
{
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " DicomDirectory" << std::endl;
return EXIT_FAILURE;
}

auto reader = vtkSmartPointer<vtkDICOMImageReader>::New();
reader->SetDirectoryName(argv[1]);
reader->Update();

int extent[6];
double spacing[3];
double origin[3];
double center[3];

reader->GetOutput()->GetExtent(extent);
reader->GetOutput()->GetSpacing(spacing);
reader->GetOutput()->GetOrigin(origin);

center[0] = origin[0] + spacing[0] * 0.5 * (extent[0] + extent[1]);
center[1] = origin[1] + spacing[1] * 0.5 * (extent[2] + extent[3]);
center[2] = origin[2] + spacing[2] * 0.5 * (extent[4] + extent[5]);

static double sagittalElements[16] = {
0, 0,-1, 0,
1, 0, 0, 0,
0,-1, 0, 0,
0, 0, 0, 1 };

static double cornalElements[16] = {
1, 0, 0, 0,
0, 0, 1, 0,
0, -1,0, 0,
0, 0, 0, 1 };

static double axialElements[16] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1 };

static double obliqueElements[16] = {
1, 0, 0, 0,
0, 0.866025, -0.5, 0,
0, 0.5, 0.866025, 0,
0, 0, 0, 1 };

auto resliceAxes = vtkSmartPointer<vtkMatrix4x4>::New();
resliceAxes->DeepCopy(axialElements);
resliceAxes->SetElement(0, 3, center[0]);
resliceAxes->SetElement(1, 3, center[1]);
resliceAxes->SetElement(2, 3, center[2]);

double x[3] = { 1, 0, 0 };
double y[3] = { 0, 1, 0 };
double z[3] = { 0, 0, 1 };

auto ImageReslice = vtkSmartPointer<vtkImageReslice>::New();
ImageReslice->SetInputConnection(reader->GetOutputPort());
ImageReslice->SetOutputDimensionality(2);
#if 0
ImageReslice->SetResliceAxes(resliceAxes);
#else
ImageReslice->SetResliceAxesDirectionCosines(x, y, z);
ImageReslice->SetResliceAxesOrigin(center);
#endif
ImageReslice->SetInterpolationModeToLinear();

auto lookupTable = vtkSmartPointer<vtkLookupTable>::New();
lookupTable->SetRange(0, 2000);
lookupTable->SetValueRange(0.0, 1.0);
lookupTable->SetSaturationRange(0.0, 0.0);
lookupTable->SetRampToLinear();
lookupTable->Build();

auto mapToColors = vtkSmartPointer<vtkImageMapToColors>::New();
mapToColors->SetLookupTable(lookupTable);
mapToColors->SetInputConnection(ImageReslice->GetOutputPort());
mapToColors->Update();

auto imageActor = vtkSmartPointer<vtkImageActor>::New();
imageActor->GetMapper()->SetInputConnection(mapToColors->GetOutputPort());

auto renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(imageActor);

auto renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);

auto imageStyle = vtkSmartPointer<vtkInteractorStyleImage>::New();

auto interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetInteractorStyle(imageStyle);
interactor->SetRenderWindow(renderWindow);
interactor->Initialize();

auto callback = vtkSmartPointer<vtkImageInteractionCallback>::New();
callback->SetImageReslice(ImageReslice);
callback->SetMapToColors(mapToColors);
callback->SetInteractor(interactor);
callback->SetRenderWindow(renderWindow);

imageStyle->AddObserver(vtkCommand::LeftButtonPressEvent, callback);
imageStyle->AddObserver(vtkCommand::LeftButtonReleaseEvent, callback);
imageStyle->AddObserver(vtkCommand::MouseMoveEvent, callback);

interactor->Start();

return EXIT_SUCCESS;
}

Example Download

Ref

vtkImageReslice Class Reference
VTK修炼之道26:图像基本操作_三维图像切片提取
在这里插入图片描述