很多时候,3D模型软件需要和用户进行交互,比如按钮单击,鼠标移动,滚轮缩放,快捷键控制等等。在VTK中,widget可以为这些复杂的交互提供便利。比如,vtkBoxWidget2 允许你在屏幕上移动box,它提供了平移box,旋转和缩放这个box的操作。当然,你会说,这些可以用vtkCubeSource 和指定的vtkInteractorStyle来实现,没错,但相比而言,widget以一种更一般,更便利和更独立的方式提供了所有的这些操作。
widget包含两个重要的组成部分:Interaction和Representation.
Interaction
Interaction是一些名叫vtk*Widget的类(比如vtkBoxWidget2)。它包含了交互的所有选项和事件处理。
Representation
Representation是显示并与之交互的一类对象,以名叫vtk*Representation.
用法
创建一个widget:
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| vtkSmartPointer<vtkBoxWidget2> boxWidget = vtkSmartPointer<vtkBoxWidget2>::New(); boxWidget->SetInteractor( renderWindowInteractor );
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大多数widget都有默认的representation。如果你想改变它,可以手动创建一个representation并设置到widget.
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| vtkSmartPointer<vtkBoxRepresentation> boxRep = vtkSmartPointer<vtkBoxRepresentation>::New(); boxRep->SetPlaceFactor(1); boxRep->PlaceWidget(actor->GetBounds()); boxWidget->SetRepresentation(boxRep);
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事件处理
往往你希望响应用户在widget上所作的操作,那这时候就需要定义一个vtkCommand的子类,并在一个类似于vtkCallbackFunction回调函数的方法Execute中来处理这些操作。
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| class vtkBoxCallback : public vtkCommand { public: static vtkBoxCallback *New() { return new vtkBoxCallback; }
vtkSmartPointer<vtkActor> m_actor;
void SetActor(vtkSmartPointer<vtkActor> actor) { m_actor = actor; }
virtual void Execute(vtkObject *caller, unsigned long, void*) { vtkSmartPointer<vtkBoxWidget2> boxWidget = dynamic_cast<vtkBoxWidget2*>(caller);
vtkSmartPointer<vtkTransform> t = vtkSmartPointer<vtkTransform>::New();
dynamic_cast<vtkBoxRepresentation*>(boxWidget->GetRepresentation())->GetTransform(t); this->m_actor->SetUserTransform(t); }
vtkBoxCallback(){} };
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绑定事件
将自定义的事件添加到widget上,需要创建vtkCommand对象并调用widget的AddObserver方法。
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| vtkSmartPointer<vtkBoxCallback> boxCallback = vtkSmartPointer<vtkBoxCallback>::New(); boxCallback->SetActor(actor); boxWidget->AddObserver(vtkCommand::InteractionEvent, boxCallback);
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使用Widget时,一定要注意顺序:
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| boxWidget->On();
renderWindowInteractor->Start();
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效果
示例代码
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| #include <vtkSmartPointer.h> #include <vtkConeSource.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleTrackballCamera.h> #include <vtkBoxWidget2.h> #include <vtkBoxRepresentation.h> #include <vtkCommand.h> #include <vtkTransform.h>
class vtkBoxCallback : public vtkCommand { public: static vtkBoxCallback *New() { return new vtkBoxCallback; }
vtkSmartPointer<vtkActor> m_actor;
void SetActor(vtkSmartPointer<vtkActor> actor) { m_actor = actor; }
virtual void Execute(vtkObject *caller, unsigned long, void*) { vtkSmartPointer<vtkBoxWidget2> boxWidget = dynamic_cast<vtkBoxWidget2*>(caller);
vtkSmartPointer<vtkTransform> t = vtkSmartPointer<vtkTransform>::New();
dynamic_cast<vtkBoxRepresentation*>(boxWidget->GetRepresentation())->GetTransform(t); this->m_actor->SetUserTransform(t); }
vtkBoxCallback(){} };
int main(int argc, char* argv[]) { vtkSmartPointer<vtkConeSource> coneSource = vtkSmartPointer<vtkConeSource>::New(); coneSource->SetHeight(1.5);
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(coneSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->AddActor(actor); renderer->ResetCamera();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); renderWindowInteractor->SetInteractorStyle(style);
vtkSmartPointer<vtkBoxWidget2> boxWidget = vtkSmartPointer<vtkBoxWidget2>::New(); boxWidget->SetInteractor(renderWindowInteractor);
vtkSmartPointer<vtkBoxRepresentation> boxRep = vtkSmartPointer<vtkBoxRepresentation>::New(); boxRep->SetPlaceFactor(1); boxRep->PlaceWidget(actor->GetBounds()); boxWidget->SetRepresentation(boxRep); vtkSmartPointer<vtkBoxCallback> boxCallback = vtkSmartPointer<vtkBoxCallback>::New(); boxCallback->SetActor(actor); boxWidget->AddObserver(vtkCommand::InteractionEvent, boxCallback);
boxWidget->On();
renderWindowInteractor->Start();
return 0; }
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Ref
VTK Widgets Tutorials
VTKExamples-Widgets